Research


Take Only Data, Leave No Footprints

January 2018. MLA 2018, MLA, New York City, NY •

Panel: “Activist Infrastructures: Vulnerable Collections and Minimal Computing.”

“Decaying Plastic Play: Flappy Bird’s Hacked Afterlife as Media Archaeological Praxis”

August 2017. Digital Humanities 2017, ADHO, Montréal, QC •

A short paper using hacks of Flappy Bird and Super Mario World to explore “haunting” as a media archaeological practice, one that exposes fault lines along the circulations of technological waste, supply chains, and resource extractions. Panel: “The Environmental and Human Costs of DH.”Read the talk here.

“Surfaces, Standards, Layers, Stacks: Toward a Platform Textuality”

May 2017. Textual Embodiments, Society for Textual Scholarship and MITH, College Park, MD •

A roundtable with Kyle Bickoff and Setsuko Yokoyama on the textuality of platforms. My paper close reads the GitHub repository of Paul Ford’s “What is Code?” to think through the version control site’s pervasive logics of hypervisibility and auto-surveillance. • Read the talk here.

“Vapor Ware, or the Odors of 3D Printing”

April 2017. R-CADE 2017 Symposium, Rutgers-Camden Archive of Digital Ephemera, Camden, NJ •

Part of a deformance/panel with Kyle Bickoff, Setsuko Yokoyama, and Andy Yeh engaging 3D printing technologies across media archaeological and archival registers. My contribution uses smell as an entrypoint to explore movements of manufacturing and affect in plastics production. Panel: “Critical Unmaking.”Read the talk here.

“Roomba in Revolt: Sociability and Securitization in the Internet of Things”

March 2017. Command Lines, SIGCIS, Mountain View, CA •

What can large-scale hackings of Internet of Things devices teach us about what we imagine our relationships with them to be, particularly when our desires for sociability clash with our need to be secure? Panel: “The Fiction of Neutral Tools.”Read the talk here.

“The Critical Is: Mapping New Approaches to Video Game Criticism”

May 2015. HASTAC 2015, Michigan State University, East Lansing, MI •

A poster emerging from The_Critical_Is, engaging new approaches to critical video game pedagogy. • Read the talk here.

Undergraduate Digital Humanities, Three Ways

April 2014. Emerging Digital Scholars: Undergraduates and DH, NERCOMP, Norwood, MA •

I was invited to speak at a NERCOMP (Northeast Regional Computing Program) conference called “Emerging Digital Scholars: Undergraduates and Digital Humanities” on strategies Five College Digital Humanities uses to encourage student research and engagement with the digital humanities.

The Recirculator

2015 – 2016 • PI

A web app that lets you randomly check out books that have never before circulated within the Five College library system. • Visit the project.

E.LIT / NET.ART

2013 – 2016 • Curator & Organizer

An introduction to and exploration of electronic literature and Internet art, comprising pop-up IRL and URL galleries, workshops, and a screening program. • Visit the project.

Still Life in Digital: Black Life, Trauma, and Social Media

2015 – 2016 • Co-author with Marisa Parham

Essays, maps, and interactive visualizations on Black life, trauma, and social media. I wrote about some of my preliminary work with the Twitter API on my blog here. • Visit the project.

The_Critical_Is

2014 – 2015 • PI

A project I co-edited exploring new ways of teaching, writing, and thinking about video games and interactive narratives. My collaborators and I presented a poster at HASTAC 2015; I shared the essay “Strange Creatures Made of Memory,” on glitch aesthetics and new possibilities for play. Funded by the Association for Computers and the Humanities. • Visit the project.

AIRLab (Aerial Innovation and Robotics Laboratory)

2014 – 2015 • PI

In collaboration with Jon Caris and Eric Poehler, a hybrid makerspace and workgroup exploring, historicizing, and critiquing creative robotics in the undergraduate classroom and the world at large. Funded by Five College Digital Humanities. • Visit the project.

revision history for this page