A short piece on photographer Patrick Nagatani's Nuclear Enchantment and the challenges of visualization and representation in the post-nuclear world. • Read the piece here.
How might digital humanities projects negotiate the ethical challenges of the Middle Passage? And what can environmental and oceanic critique teach us about how to value indeterminacy in data-driven work? Panel: “Information, Identity, and Labor.” • Read the talk here.
A talk that reads how-to-stay-secure-online guides as paranoid, speculative visions of an internet yet to come. Panel: “Activist Infrastructures: Vulnerable Collections and Minimal Computing.” • Read the talk here.
A short paper using hacks of Flappy Bird and Super Mario World to explore “haunting” as a media archaeological practice, one that exposes fault lines along the circulations of technological waste, supply chains, and resource extractions. Panel: “The Environmental and Human Costs of DH.” • Read the talk here.
A roundtable with Kyle Bickoff and Setsuko Yokoyama on the textuality of platforms. My paper close reads the GitHub repository of Paul Ford’s “What is Code?” to think through the version control site’s pervasive logics of hypervisibility and auto-surveillance. • Read the talk here.
Part of a deformance/panel with Kyle Bickoff, Setsuko Yokoyama, and Andy Yeh engaging 3D printing technologies across media archaeological and archival registers. My contribution uses smell as an entrypoint to explore movements of manufacturing and affect in plastics production. Panel: “Critical Unmaking.” • Read the talk here.
What can large-scale hackings of Internet of Things devices teach us about what we imagine our relationships with them to be, particularly when our desires for sociability clash with our need to be secure? Panel: “The Fiction of Neutral Tools.” • Read the talk here.
I was invited to speak at a NERCOMP (Northeast Regional Computing Program) conference called “Emerging Digital Scholars: Undergraduates and Digital Humanities” on strategies Five College Digital Humanities uses to encourage student research and engagement with the digital humanities.
A web app that lets you randomly check out books that have never before circulated within the Five College library system. • Visit the project.
An introduction to and exploration of electronic literature and Internet art, comprising pop-up IRL and URL galleries, workshops, and a screening program. • Visit the project.
A project I co-edited exploring new ways of teaching, writing, and thinking about video games and interactive narratives. My collaborators and I presented a poster at HASTAC 2015; I shared the essay “Strange Creatures Made of Memory,” on glitch aesthetics and new possibilities for play. Funded by the Association for Computers and the Humanities. • Visit the project.
In collaboration with Jon Caris and Eric Poehler, a hybrid makerspace and workgroup exploring, historicizing, and critiquing creative robotics in the undergraduate classroom and the world at large. Funded by Five College Digital Humanities. • Visit the project.