~/jeffreymoro/teaching
My teaching focuses on media theory and history, vintage and obsolete computing, software (especially video game) preservation, and experimental modes of writing and storytelling. On the one hand, I consider myself a traditionalist: my classes tend to circle around the time-honored strategies of closely reading and debating (theoretical, creative, historical) texts. But on the other hand, all of my classes feature some aspect of hands-on critical and creative work, whether it’s learning how to take apart and repair old Macintoshes, experiment with cyanotype printing, or plain old-fashioned soldering.
ls recent-courses/
- Introduction to Digital Studies in the Arts and Humanities, a graduate-level introduction to the fields of digital studies and the digital humanities. Part of UMD’s graduate certificate in digital studies.
- Archaeologies of Gaming and Electronic Literature, a retrocomputing internship program run through MITH.
- Advanced Media Theory, for UMD’s Immersive Media Design program, a joint degree program between the Department of Art and the School of Computer Science.
- Introduction to Digital Studies, designed as from the ground up for UMD’s undergraduate English program.